D3-TUI LLM Wiki Index
Start Here
- Schema
- Agent instructions
- Architecture research queue
- Research answer template
- Task lifecycle
- Claim board
- Agent roles
- KOS contract placeholder
- Flycast smoke placeholder
Runs
New runs should create runs/<run-id>/task-clock.md and append to log.
Architecture
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[[langgraph-engine-evaluation]] — Pygame engine survey: Wargame Engine recommended, Sequtus as reference, 7 engines evaluated
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[[langgraph-layered-questions]] — 27 open questions across Pi (7), Game (10), and Membrane (10) layers
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[[langgraph-unit-node-interaction-model]] — Units as state cases, nodes as task spaces, access gating, config overrides, passive intel harvesting
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[[langgraph-tool-execution-tradeoffs]] — LangChain tools vs external agent harnesses inside LangGraph nodes
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[[langgraph-node-anatomy]] — Full catalog of what a LangGraph node can contain (input, process, output, references, constraints)
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[[langgraph-hex-node-mapping]] — Hex/tile to LangGraph node mapping concept exploration
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[[langgraph-gameplay-modes]] — Auto-run vs control mode + per-unit/lane AI toggles
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[[langgraph-game-surface]] — LangGraph as turn-based strategy game backend + console client architecture (RG40XXV/Wii/PS2 → Pi)